Set Out in Search of the Sword of a Thousand Truths

Venture into a handcrafted pixel world where legends come alive.
Explore forgotten lands, battle dark forces, and uncover ancient mysteries buried beneath snow and stone.


 Explore a Living World

Traverse diverse regions, each with its own events, secrets, and encounters.
From abandoned ruins to quiet villages — adventure awaits at every turn.


 Engage in Classic Combat

Wield swords, bows, and shields in fast-paced, responsive battles.
Use timing and positioning to defeat enemies and survive the wilds.


 Complete Quests & Discover Treasures

Help villagers, solve ancient riddles, and shape your journey through meaningful quests.
Find powerful artifacts and hidden paths as you uncover the world's forgotten past.


 Controls

  • Movement — W / A / S / D
  • Jump — Space
  • Use / Pick Up — E
  • Attack — LMB
  • Block — RMB
  • Bow Aim — RMB
  • Bow Shoot — LMB
  • Inventory — I
  • Quick Access — Q
  • Skills — C
  • Quest Journal — J

  We value your feedback

This is an early prototype of Skarfall—your thoughts will shape its future.  

 Please leave a comment below with any bugs you find, ideas for improvement, or general impressions. 

Thank you for playing and helping us make this world even better!

Published 6 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(6 total ratings)
AuthorAsPic
GenrePlatformer, Adventure, Role Playing
Made withConstruct
Tags8-Bit, Fantasy, Indie, NES (Nintendo Entertainment System), Pixel Art, Retro
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Gamepad (any)
AccessibilitySubtitles
LinksTwitter/X

Comments

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(1 edit) (+3)

Pretty good game. I like references to old nes games in textures and sounds. 
I got part of sword, but quest didnt updated. I feel like reach "the end" of game and it softlocks at this ponit :)

One big minus for me - if you reload the page - you are lose all progress. 



(+2)

Thanks a lot for playing and leaving a thoughtful comment!
Glad you noticed the NES-style references — that was a big inspiration.

You're right — the quest not updating and the softlock at the end is a known issue in this version. We're already working on fixing it for the next update.
As for saving: yep, we currently don’t have persistent saves in the browser yet — but that’s definitely something we’re planning to add soon.

Really appreciate your feedback — helps a lot as we polish the game!

(+2)
No problem, game feels good already :)

And I want also to mention this moment - objects fall trough roof or other high surfaces. Would be good if they will stay on same level
(+1)


Yeah, objects just fall right through the roof 

It's a known issue with semi-solid platforms you can jump up through — still figuring out the best fix for that. Thanks for pointing it out!

(+2)

And there is sometimes invisible objects on floor

Really appreciate the heads-up! There’s definitely something buggy going on with invisible objects on the floor — I just haven’t found a consistent way to reproduce it yet. Still investigating!

(+2)

looks interesting but the controls are terrible so i wont be playing anymore ... using mouse for attack etc is a really bad idea , its so awkward on a laptop ...

why not use keys ?

or let the player customize keys to suit ?

Hey, thanks for playing and leaving feedback!
You're totally right — using a trackpad makes mouse-based combat pretty awkward.
We're planning to add full keyboard controls and custom key settings in a future update.
Appreciate you trying the game — it really helps us improve!

(2 edits) (+2)
Love the Game!! Really good art and gameplay. I made an open drive, you'll find some videos showing a few details I noticed while playing. I hope you find them useful!
1. Improvement 
    1.1. Add a cooldown when attacking, to prevent quickly eliminating an enemy by spamming the attack key.  
2. Minor Bug 
    2.1. If you're in the item menu and browsing a category that displays, for example, 5 items, and one of the items is located in a row beyond the first (like row 2, 3, 4 or 5), and then you switch to a category that only has one item, the selection marker will remain in the previous position and appear to select nothing.  
    2.2. If you enter a room where there’s an NPC, they will always have the exclamation mark above their head, even if they have nothing new to say. This can be replicated by leaving and re-entering the room (this happens with both indoor and outdoor NPCs).  
3. Major Bug 
    3.1. There are places where a message appears indicating there is something to pick up, but it’s invisible. You can still pick it up and obtain the item. By entering or exiting a room, the item becomes available again, allowing this to be exploited to collect multiple copies (this can be replicated by entering and exiting rooms).  
4. Ideas 
    4.1. On the map, enemy camps should block the path. This would restrict access to certain areas and force players to fight. Currently, it’s possible to go straight to towns, gather items, and fully equip yourself. (Of course, this would require analysis of which areas this should apply to, based on enemy levels, required items, etc.).
Sorry about my English. Good luck!!
(+1)

Thank you so much for taking the time to play and for your detailed feedback!

  1. The cooldown on attacks is a great idea and something I plan to implement soon.

  2. I really appreciate you pointing out the inventory selection and NPC exclamation mark bugs — these will help a lot with polishing the experience.

  3. The item pickup exploit is definitely a priority fix — I’ll work on resolving that ASAP.

  4. I love your idea about enemy camps blocking the map path; it makes sense and could add a lot of strategy to exploration. I’ll experiment with this and see how it feels!

Your videos and notes are super helpful — thanks for going the extra mile to share them. Don’t worry about your English, your feedback is perfectly clear!

Thanks again for playing Skarfall and helping make it better!