
Skarfall - Sword of a Thousand Truths
Set Out in Search of the Sword of a Thousand Truths
Venture into a handcrafted pixel world where legends come alive.
Explore forgotten lands, battle dark forces, and uncover ancient mysteries buried beneath snow and stone.
Explore a Living World
Traverse diverse regions, each with its own events, secrets, and encounters.
From abandoned ruins to quiet villages — adventure awaits at every turn.
Engage in Classic Combat
Wield swords, bows, and shields in fast-paced, responsive battles.
Use timing and positioning to defeat enemies and survive the wilds.
Complete Quests & Discover Treasures
Help villagers, solve ancient riddles, and shape your journey through meaningful quests.
Find powerful artifacts and hidden paths as you uncover the world's forgotten past.
Controls
- Movement — W / A / S / D
- Jump — Space
- Use / Pick Up — E
- Attack — LMB
- Block — RMB
- Bow Aim — RMB
- Bow Shoot — LMB
- Inventory — I
- Quick Access — Q
- Skills — C
- Quest Journal — J
We value your feedback
This is an early prototype of Skarfall—your thoughts will shape its future.
Please leave a comment below with any bugs you find, ideas for improvement, or general impressions.
Thank you for playing and helping us make this world even better!
Published | 6 days ago |
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (6 total ratings) |
Author | AsPic |
Genre | Platformer, Adventure, Role Playing |
Made with | Construct |
Tags | 8-Bit, Fantasy, Indie, NES (Nintendo Entertainment System), Pixel Art, Retro |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Accessibility | Subtitles |
Links | Twitter/X |
Comments
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Pretty good game. I like references to old nes games in textures and sounds.

I got part of sword, but quest didnt updated. I feel like reach "the end" of game and it softlocks at this ponit :)
One big minus for me - if you reload the page - you are lose all progress.
Thanks a lot for playing and leaving a thoughtful comment!
Glad you noticed the NES-style references — that was a big inspiration.
You're right — the quest not updating and the softlock at the end is a known issue in this version. We're already working on fixing it for the next update.
As for saving: yep, we currently don’t have persistent saves in the browser yet — but that’s definitely something we’re planning to add soon.
Really appreciate your feedback — helps a lot as we polish the game!
And I want also to mention this moment - objects fall trough roof or other high surfaces. Would be good if they will stay on same level
Yeah, objects just fall right through the roof
It's a known issue with semi-solid platforms you can jump up through — still figuring out the best fix for that. Thanks for pointing it out!
And there is sometimes invisible objects on floor
Really appreciate the heads-up! There’s definitely something buggy going on with invisible objects on the floor — I just haven’t found a consistent way to reproduce it yet. Still investigating!
looks interesting but the controls are terrible so i wont be playing anymore ... using mouse for attack etc is a really bad idea , its so awkward on a laptop ...
why not use keys ?
or let the player customize keys to suit ?
Hey, thanks for playing and leaving feedback!
You're totally right — using a trackpad makes mouse-based combat pretty awkward.
We're planning to add full keyboard controls and custom key settings in a future update.
Appreciate you trying the game — it really helps us improve!
Thank you so much for taking the time to play and for your detailed feedback!
The cooldown on attacks is a great idea and something I plan to implement soon.
I really appreciate you pointing out the inventory selection and NPC exclamation mark bugs — these will help a lot with polishing the experience.
The item pickup exploit is definitely a priority fix — I’ll work on resolving that ASAP.
I love your idea about enemy camps blocking the map path; it makes sense and could add a lot of strategy to exploration. I’ll experiment with this and see how it feels!
Your videos and notes are super helpful — thanks for going the extra mile to share them. Don’t worry about your English, your feedback is perfectly clear!
Thanks again for playing Skarfall and helping make it better!